![]() They look identical to Mysterious Caves, and also behave exactly the same in every way. Monster Lairs appear on the map as brown domes with a hole in their sides. ![]() For this reason, Monster Lairs rarely remain unchallenged for long. However, these "monsters" are also known to hoard valuables that adventurers generally find rather appealing. On the higher Difficulty Settings, they will typically target the human player's Cities.Ī Monster Lair is the domicile of Fantastic Creatures, who will defend their homes ferociously if disturbed. These monsters will head straight for a nearby Town controlled by one of the Wizards. The strength of these stacks increases as the game matures. Unconquered Monster Lairs may occasionally spawn Rampaging Monsters, a group of Neutral Fantastic Units matching the Realm of the site's defenders. If the Treasure contains one or more Spellbooks, they will be books of of a random type ( Wizards possessing any Life books cannot get Death, and vice versa). It can range from small amounts of Gold and Mana all the way up to new Spellbooks and Retorts (and, occasionally, "Absolutely nothing"). The reward for defeating a Monster Lair's guardians is random, and varies based on the strength of these creatures. Some Monster Lairs are empty (containing no monsters). Arcanus or Myrror), it may contain anything up to and including Great Wyrms (or Great Drakes). Depending on which Plane the Monster Lair appears on (i.e. Monster Lairs are guarded by Fantastic Creatures of the Nature Realm in the official game, and either Nature or Chaos in Insecticide or later. These are among the easier Encounters (relatively speaking), where the sites themselves have no added functionality. A Monster Lair is one of the seven most basic Encounter Zone types.
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